Roman rakamlı saat çizimi

50 cm çapında romen rakamlı arka ortasında saatin girebileceği yuvası olan bir saat

Her gün text-to-cad’i geliştiriyoruz. Yeterli eğitim verimiz yoksa bazı komutlar başarısız olur. İşte roma rakamlarıyla bir saat. Bu text-to-cad tarafından oluşturulmadı. Komutunuzu gördüm ve onu oluşturma mücadelesine hazırdım. Bunu Zoo Design Studio’da dışa aktarabilirsiniz.

// Clock
// A clock with roman numerals

// Define parameters
clockDiameter = 500
minuteHandLength = 100
nubDiameter = 30
numHeight = 10
minuteHandWidth = 30
hourHandWidth = 25
hourHandLargeDiameter = 230
minuteHandLargeDiameter = 310

// What time is it?
hourHandAngle = 180
minuteHandAngle = 276

// Create the clock body
clockBodySketch = startSketchOn(XY)
profile001 = circle(
  clockBodySketch,
  center = [0, 0],
  diameter = clockDiameter,
  tag = $seg02,
)

clockBody = extrude(profile001, length = 50, tagStart = $capStart001)
  |> fillet(
       radius = 5,
       tags = [
         getCommonEdge(faces = [seg02, capStart001])
       ],
     )

// Create the ridge on the top face of the body
clockRidgeSketch = startSketchOn(clockBody, face = END)
profile002 = circle(
  clockRidgeSketch,
  center = [0, 0],
  diameter = clockDiameter,
  tag = $seg01,
)
profile003 = circle(clockRidgeSketch, center = [0, 0], diameter = 450)
subtract2d(profile002, tool = profile003)
clockRidge = extrude(profile002, length = 10, tagEnd = $capEnd001)
  |> appearance(%, color = "#ab4321")

  // Create an object that has all of the x and y starting positions of every number
  |> fillet(
       radius = 5,
       tags = [
         getCommonEdge(faces = [seg01, capEnd001])
       ],
     )
numberObject = {
  one = { i = [90, 160] },
  two = { i = [150, 100], i2 = [165, 100] },
  three = {
    i = [170, 0],
    i2 = [185, 0],
    i3 = [200, 0]
  },
  four = { i = [150, -90], v = [172, -90] },
  five = { v = [95, -165] },
  six = { v = [-10, -190], i = [15, -190] },
  seven = {
    v = [-110, -160],
    i = [-90, -160],
    i2 = [-75, -160]
  },
  eight = {
    v = [-180, -90],
    i = [-160, -90],
    i2 = [-145, -90],
    i3 = [-130, -90]
  },
  nine = { i = [-200, 0], xWidth = [-170, 0] },
  ten = { x = [-155, 95] },
  eleven = { x = [-90, 160], i = [-77, 160] },
  twelve = {
    x = [-8, 190],
    i = [5, 190],
    i2 = [20, 190]
  }
}

// Function for the letter I
fn letterI(startX, startY) {
  iWidth = 8
  iLength = 40
  return startSketchOn(offsetPlane(XY, offset = 50))
    |> startProfile(
         %,
         at = [
           startX - (iWidth / 2),
           startY + iLength / 2
         ],
       )
    |> xLine(%, length = iWidth)
    |> yLine(%, length = -iLength)
    |> xLine(%, length = -iWidth)
    |> close(%)
    |> extrude(%, length = 10)
    |> appearance(%, color = "#140f0f")
}

// Function for the letter X
fn letterX(startX, startY) {
  xWidth = 40
  xLength = 40

  return startSketchOn(offsetPlane(XY, offset = 50))
    |> startProfile(
         %,
         at = [
           startX - (xWidth / 2),
           startY + xLength / 2
         ],
       )
    |> xLine(%, length = xWidth / 6)
    |> angledLine(%, angle = -70, lengthY = xLength * 1 / 3)
    |> angledLine(%, angle = 70, lengthY = xLength * 1 / 3)
    |> xLine(%, length = xWidth / 6)
    |> angledLine(%, angle = 70 + 180, lengthY = xLength * 1 / 2)
    |> angledLine(%, angle = -70, lengthY = xLength * 1 / 2)
    |> xLine(%, length = -xWidth / 6)
    |> angledLine(%, angle = -70 - 180, lengthY = xLength * 1 / 3)
    |> angledLine(%, angle = 70 + 180, lengthY = xLength * 1 / 3)
    |> xLine(%, length = -xWidth / 6)
    |> angledLine(%, angle = 70, lengthY = xLength * 1 / 2)
    |> close(%)
    |> extrude(%, length = 10)
    |> appearance(%, color = "#140f0f")
}

// Function for the letter V
fn letterV(startX, startY) {
  vWidth = 25
  vLength = 40
  return startSketchOn(offsetPlane(XY, offset = 50))
    |> startProfile(
         %,
         at = [
           startX - (vWidth / 2),
           startY + vLength / 2
         ],
       )
    |> xLine(%, length = vWidth * 1 / 3)
    |> line(%, end = [vWidth / 6, -vLength / 2])
    |> line(%, end = [vWidth / 6, vLength / 2])
    |> xLine(%, length = vWidth * 1 / 3)
    |> line(%, end = [-vWidth * 1 / 2, -vLength])
    |> close(%)
    |> extrude(%, length = 10)
    |> appearance(%, color = "#140f0f")
}

// Create the numbers on the face of the clock

// 1 //
letterI(startX = numberObject.one.i[0], startY = numberObject.one.i[1])

// 2 //
letterI(startX = numberObject.two.i[0], startY = numberObject.two.i[1])
letterI(startX = numberObject.two.i2[0], startY = numberObject.two.i2[1])

// 3 //
letterI(startX = numberObject.three.i[0], startY = numberObject.three.i[1])
letterI(startX = numberObject.three.i2[0], startY = numberObject.three.i2[1])
letterI(startX = numberObject.three.i3[0], startY = numberObject.three.i3[1])

// 4 //
letterI(startX = numberObject.four.i[0], startY = numberObject.four.i[1])
letterV(startX = numberObject.four.v[0], startY = numberObject.four.v[1])

// 5 //
letterV(startX = numberObject.five.v[0], startY = numberObject.five.v[1])

// 6 //
letterV(startX = numberObject.six.v[0], startY = numberObject.six.v[1])
letterI(startX = numberObject.six.i[0], startY = numberObject.six.i[1])

// 7 //
letterV(startX = numberObject.seven.v[0], startY = numberObject.seven.v[1])
letterI(startX = numberObject.seven.i[0], startY = numberObject.seven.i[1])
letterI(startX = numberObject.seven.i2[0], startY = numberObject.seven.i2[1])

// 8 //
letterV(startX = numberObject.eight.v[0], startY = numberObject.eight.v[1])
letterI(startX = numberObject.eight.i[0], startY = numberObject.eight.i[1])
letterI(startX = numberObject.eight.i2[0], startY = numberObject.eight.i2[1])
letterI(startX = numberObject.eight.i3[0], startY = numberObject.eight.i3[1])

// 9 //
letterI(startX = numberObject.nine.i[0], startY = numberObject.nine.i[1])
letterX(startX = numberObject.nine.xWidth[0], startY = numberObject.nine.xWidth[1])

// 10 //
letterX(startX = numberObject.ten.x[0], startY = numberObject.ten.x[1])

// 11 //
letterX(startX = numberObject.eleven.x[0], startY = numberObject.eleven.x[1])
letterI(startX = numberObject.eleven.i[0], startY = numberObject.eleven.i[1])

// 12 //
letterX(startX = numberObject.twelve.x[0], startY = numberObject.twelve.x[1])
letterI(startX = numberObject.twelve.i[0], startY = numberObject.twelve.i[1])
letterI(startX = numberObject.twelve.i2[0], startY = numberObject.twelve.i2[1])

// Create nub for the minute and hour hands
startSketchOn(clockBody, face = END)
  |> circle(center = [0, 0], diameter = nubDiameter)
  |> extrude(%, length = numHeight)

// Create the hour hand
sketch005 = startSketchOn(offsetPlane(XY, offset = 55))
profile007 = startProfile(
       sketch005,
       at = [
         20 * cos(hourHandAngle + 20),
         20 * sin(hourHandAngle + 20)
       ],
     )
  |> arc(
       %,
       interiorAbsolute = [
         20 * cos(hourHandAngle + 180),
         20 * sin(hourHandAngle + 180)
       ],
       endAbsolute = [
         20 * cos(hourHandAngle + 340),
         20 * sin(hourHandAngle + 340)
       ],
     )
  |> angledLine(%, angle = hourHandAngle, length = 60)
  |> angledLine(
       %,
       angle = hourHandAngle - 90,
       length = hourHandWidth / 2,
       tag = $seg004,
     )
  |> line(
       %,
       endAbsolute = [
         hourHandLargeDiameter / 2 * cos(hourHandAngle),
         hourHandLargeDiameter / 2 * sin(hourHandAngle)
       ],
       tag = $seg002,
     )
  |> angledLine(%, angle = segAng(seg002) + 125, length = segLen(seg002))
  |> angledLine(%, angle = hourHandAngle - 90, length = segLen(seg004))
  |> line(%, endAbsolute = [profileStartX(%), profileStartY(%)])
  |> close(%)
profile008 = circle(sketch005, center = [0, 0], diameter = 30)
subtract2d(profile007, tool = profile008)
  |> extrude(%, length = 5)
  |> appearance(%, color = "#404040")

// create the minute hand
sketch006 = startSketchOn(offsetPlane(XY, offset = 50))
profile009 = startProfile(
       sketch006,
       at = [
         20 * cos(minuteHandAngle + 20),
         20 * sin(minuteHandAngle + 20)
       ],
     )
  |> arc(
       %,
       interiorAbsolute = [
         20 * cos(minuteHandAngle + 180),
         20 * sin(minuteHandAngle + 180)
       ],
       endAbsolute = [
         20 * cos(minuteHandAngle + 340),
         20 * sin(minuteHandAngle + 340)
       ],
     )
  |> angledLine(%, angle = minuteHandAngle, length = 100)
  |> angledLine(
       %,
       angle = minuteHandAngle - 90,
       length = hourHandWidth / 2,
       tag = $seg003,
     )
  |> line(
       %,
       endAbsolute = [
         minuteHandLargeDiameter / 2 * cos(minuteHandAngle),
         minuteHandLargeDiameter / 2 * sin(minuteHandAngle)
       ],
       tag = $seg005,
     )
  |> angledLine(%, angle = segAng(seg005) + 125, length = segLen(seg005))
  |> angledLine(%, angle = minuteHandAngle - 90, length = segLen(seg003))
  |> line(%, endAbsolute = [profileStartX(%), profileStartY(%)])
  |> close(%)
profile010 = circle(sketch006, center = [0, 0], diameter = 30)
subtract2d(profile009, tool = profile010)
  |> extrude(%, length = 5)
  |> appearance(%, color = "#404040")

// Define parameters of the screw slot for hanging the clock
screwHeadDiameter = 9.53
screwTolerance = .5
slotWidth = (screwHeadDiameter + screwTolerance) / 2
slotLength = 40

// Create the screw slot
sketch003 = startSketchOn(clockBody, face = START)
profile004 = startProfile(sketch003, at = [-slotWidth / 2, 200])
  |> yLine(length = -slotLength)
  |> arc(
       %,
       radius = screwHeadDiameter / 2 + screwTolerance,
       angleStart = 120,
       angleEnd = 420,
     )
  |> yLine(%, length = slotLength)
  |> tangentialArc(endAbsolute = [profileStartX(%), profileStartY(%)])
  |> close()
  |> extrude(%, length = -20)

// todo: create cavity for the screw to slide into (need csg update)
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